T.I.M.E Stories: Revolution - Experience

Rozszerzenie do anglojęzycznej wersji gry
1 opinia
  • 2 - 4 osoby
  • od 10 lat
  • 60 - 180 minut
  • wydanie angielskie
Uwaga! To nie jest samodzielna gra!
Uwaga! To nie jest samodzielna gra!
Do rozgrywki wymagana jest podstawowa wersja gry: T.I.M.E Stories: Revolution - The Hadal Project.
T.I.M.E Stories: Revolution - The Hadal Project
T.I.M.E Stories: Revolution - Experience is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only T.I.M.E Stories enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one. Because T.I.M.E Stories scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents. This last point leaves me pensive... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ? The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit. If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game. With "Experience", it is rather the players eager to deepen their knowledge of the Lore of T.I.M.E Stories, its characters, history in the stories, which are targeted. The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.
Autor:
Manuel Rozoy
Ilustracje:
Julien Carette, Cari, Ronan Toulhoat
Wydawca:
Space Cowboys
79,95

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Opis

T.I.M.E Stories: Revolution - Experience is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only T.I.M.E Stories enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.

Because T.I.M.E Stories scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.

This last point leaves me pensive... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?

The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.

If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.

With "Experience", it is rather the players eager to deepen their knowledge of the Lore of T.I.M.E Stories, its characters, history in the stories, which are targeted.

The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.

Rozgrywka

Losowość:
Interakcja:
Złożoność:

Podstawowe informacje

Zawartość pudełka:
  • instrukcja
  • 1 koło zagrożenia
  • 4 plansze agentów
  • 48 kart umiejętności
  • 29 kart zagrożenia
  • 20 kart słabości
  • 10 kart wymagań
  • 9 kart chronologii
  • lista agencji
Waga:
1,2 kg
Kod producenta:
ASMSCTS10EN


Recenzje

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